1 // license-header java merge-point 2 // 3 // Attention: generated code (by Metafacade.vsl) - do not modify! 4 // 5 package org.andromda.metafacades.uml; 6 7 import java.util.Collection; 8 9 /** 10 * State machines can be used to express the behavior of part of a system. Behavior is modeled as a 11 * traversal of a graph of state nodes interconnected by one or more joined transition arcs that are 12 * triggered by the dispatching of series of (event) occurrences. During this traversal, the state 13 * machine executes a series of activities associated with various elements of the state machine. 14 * 15 * Metafacade interface to be used by AndroMDA cartridges. 16 */ 17 public interface ActivityGraphFacade 18 extends StateMachineFacade 19 { 20 /** 21 * Indicates the metafacade type (used for metafacade mappings). 22 * 23 * @return boolean always <code>true</code> 24 */ 25 public boolean isActivityGraphFacadeMetaType(); 26 27 /** 28 * The set of action states contained in this activity graph. 29 * @return Collection<ActionStateFacade> 30 */ 31 public Collection<ActionStateFacade> getActionStates(); 32 33 /** 34 * The set of object flow states contained in this activity graph. 35 * @return Collection<ObjectFlowStateFacade> 36 */ 37 public Collection<ObjectFlowStateFacade> getObjectFlowStates(); 38 39 /** 40 * The set of partitions contained in this activity graph. Partitions are also known as 41 * swimlanes in UML. 42 * @return Collection<PartitionFacade> 43 */ 44 public Collection<PartitionFacade> getPartitions(); 45 46 /** 47 * The use-case owning this activity graph. 48 * @return UseCaseFacade 49 */ 50 public UseCaseFacade getUseCase(); 51 }